Here I have presented a few examples of organic sculpting and hard-surface modeling. I’ve made it my primary goal at SCAD to envision the characters and creatures I've drawn and transfer these skills onto a 3D screen! I can say without a doubt that sculpting in ZBrush has become my favorite aspect of visual effects. I love the creative freedom it gives me to expand my character’s narratives into any universe I can imagine. Thank you for viewing.
Maya & Hard-Surface Modeling